A arma secreta para The First Berserker: Khazan
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
24 do marçeste de 2025 por André Custodio À medida que a comunidade souls Vive Ainda mais viúva utilizando a falta de novos Dark Souls e usando o abandono do Bloodborne, seus olhares se voltam de modo a ESTES títulos originais qual vêm dando as caras nos últimos anos.
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Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of The First Berserker: Khazan the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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Novo soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e 1 suco bem bom para se repetir
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.